//////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// /// /// F U H Q U A K E C O N F I G U R A T I O N /// /// /// /// http://www.fuhquake.net/ /// /// /// /// /// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// // // // C O M M A N D L I N E // // // //////////////////////////////////////////////////////////////////////////////////////////////////// // -heapsize 222222 -zone 1024 -condebug -sndspeed 48000 -sndbits 16 +set cl_confirmquit 0 -m_mwhook -width 640 -height 480 -conwidth 320 -bpp 32 +set vid_displayfrequency 75 +gl_lightmode 2 +set +cfg_load matt //////////////////////////////////////////////////////////////////////////////////////////////////// // // // V A R I A B L E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// //All variables (even those with default values) are listed below. //You can use "cfg_save_unchanged 0" to save only changed variables. //Config Management cfg_backup "0" cfg_legacy_exec "0" cfg_legacy_write "0" cfg_save_aliases "1" cfg_save_binds "1" cfg_save_cmdline "1" cfg_save_cmds "1" cfg_save_cvars "1" cfg_save_sysinfo "1" cfg_save_unchanged "1" cfg_save_userinfo "2" //Player Settings b_switch "" w_switch "7" bottomcolor "0" topcolor "13" msg "1" name "RzRœΦεξον" noaim "1" rate "5760" skin "" spectator "1" team "rzr" //Teamplay Communications tp_forceTriggers "1" tp_loadlocs "1" tp_msgtriggers "1" tp_soundtrigger "~" tp_triggers "1" tp_weapon_order "78654321" //Skin Settings teamskin "2base" enemyskin "2base" teamquadskin "2basequad" enemyquadskin "2basequad" teampentskin "2basepent" enemypentskin "2basepent" teambothskin "2baseboth" enemybothskin "2baseboth" baseskin "base" noskins "2" r_fullbrightSkins "0.2" //Console Settings cl_chatmode "0" con_clearnotify "0" con_notifylines "8" con_notifytime "3" con_wordwrap "1" cvar_viewdefault "1" gl_consolefont "charset_id3" gl_smoothfont "1" log_dir "qw/logs" log_readable "0" scr_conalpha "0.9" scr_consize "0.5" scr_conspeed "99999" scr_printspeed "8" //Chat Settings auth_viewcrc "1" cl_chatsound "1" cl_floodprot "0" cl_fp_messages "4" cl_fp_persecond "4" cl_nofake "0" cl_parseFunChars "1" cl_parseSay "1" cl_parseWhiteText "1" ignore_flood "1" ignore_flood_duration "4" ignore_mode "0" ignore_opponents "0" ignore_spec "0" //FPS and EyeCandy Settings cl_deadbodyFilter "0" cl_gibFilter "0" cl_maxfps "77" cl_model_bobbing "0" cl_muzzleflash "1" cl_nolerp "1" cl_r2g "0" cl_trueLightning "0.2" gl_caustics "4" gl_detail "0" r_drawentities "1" r_drawflame "1" r_explosionLight "0.1" r_explosionLightColor "1" r_explosionType "1" r_flagColor "3" r_grenadeTrail "0" r_lerpframes "1" r_lerpmuzzlehack "1" r_lightflicker "0" r_powerupGlow "1" r_rocketLight "1" r_rocketLightColor "111" r_rocketTrail "0" //Particle Effects gl_bounceparticles "1" gl_clipparticles "0" gl_part_blobs "1" gl_part_blood "1" gl_part_explosions "1" gl_part_gunshots "1" gl_part_inferno "1" gl_part_lavasplash "1" gl_part_spikes "1" gl_part_telesplash "1" gl_part_trails "1" gl_solidparticles "0" //Lighting gl_fb_bmodels "1" gl_fb_models "1" gl_flashblend "0" gl_lightmode "2" gl_loadlitfiles "1" gl_shaftlight "0" r_dynamic "1" r_fullbright "1" r_lightmap "0" r_shadows "1" //Water and Sky Settings r_fastsky "0" r_fastturb "0" r_novis "1" r_skycolor "0" r_skyname "" r_wateralpha "0.4" //Weapon View Model Settings cl_bob "0" cl_bobcycle "0" cl_bobup "0" cl_filterdrawviewmodel "0" r_drawviewmodel "0" r_viewmodelSize "0.675" //Texture Settings gl_ext_texture_compression "0" gl_externalTextures_bmodels "1" gl_externalTextures_world "1" gl_lerpimages "1" gl_max_size "2048" gl_miptexLevel "0" gl_picmip "0" gl_playermip "0" gl_scaleModelTextures "0" gl_scaleTurbTextures "1" gl_subdivide_size "2048" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" //OpenGL Rendering gl_affinemodels "0" gl_clear "0" gl_clearColor "0 0 0" gl_cull "1" gl_finish "0" gl_nocolors "0" gl_smoothmodels "1" gl_triplebuffer "1" gl_ztrick "1" r_farclip "4096" //System Settings sys_disableWinKeys "0" sys_highpriority "0" sys_inactiveSleep "1" sys_yieldcpu "0" //Video Settings _vid_default_mode "0" _vid_default_mode_win "3" _windowed_mouse "1" vid_config_x "800" vid_config_y "600" vid_hwgammacontrol "1" vid_mode "4" vid_vsync "0" //Sound Settings bgmvolume "1" cl_staticSounds "0" s_ambientfade "100" s_ambientlevel "0" s_initsound "1" s_khz "44" s_loadas8bit "0" s_mixahead "0.1" s_noextraupdate "0" s_nosound "0" s_precache "1" s_show "0" s_swapstereo "0" volume "0.2" //MP3 Settings mp3_grabvolume "2" mp3_scrolltitle "1" mp3_showtime "1" mp3_volume "0.63" mp3_winamp_dir "c:/program files/winamp/" //Input - Keyboard cl_anglespeedkey "1.5" cl_backspeed "999" cl_forwardspeed "999" cl_keypad "1" cl_movespeedkey "2.0" cl_pitchspeed "9999" cl_sidespeed "999" cl_smartjump "1" cl_upspeed "999" cl_yawspeed "150" //Input - Mouse m_accel "0" m_filter "0" m_forcewheel "0" m_forward "1" m_pitch "0.022" m_side "0.8" m_yaw "0.022" //Input - Joystick joystick "0" //Input - Misc freelook "1" lookspring "0" lookstrafe "0" sensitivity "8" //Network Settings cl_c2sImpulseBackup "3" cl_c2spps "0" cl_nodelta "0" cl_nopred "0" cl_oldPL "0" cl_predictPlayers "3" cl_solidPlayers "1" cl_timeout "30" cl_useproxy "1" //Status Bar and Scoreboard cl_hudswap "0" cl_sbar "0" scr_centerSbar "0" scr_compactHud "0" scr_compactHudAlign "" scr_drawHFrags "2" scr_drawVFrags "1" scr_scoreboard_borderless "1" scr_scoreboard_drawtitle "1" scr_scoreboard_fillalpha "0.7" scr_scoreboard_fillcolored "2" scr_scoreboard_forcecolors "1" scr_scoreboard_showfrags "1" scr_scoreboard_teamsort "0" //Crosshair Settings cl_crossx "0" cl_crossy "0" crosshair "2" crosshairalpha "0.8" crosshaircolor "79" crosshairimage "" crosshairsize "1" //Screen Settings cl_clock "0" cl_clock_x "1" cl_clock_y "-2" cl_democlock "0" cl_democlock_x "0.2" cl_democlock_y "25.9" cl_shownet "0" gl_contrast "1.5" gl_gamma "0.6" r_netgraph "0" r_speeds "0" scr_autoid "0" scr_centerMenu "1" scr_centertime "2" scr_coloredText "1" scr_menualpha "0.7" scr_scaleMenu "1" show_fps "0" show_fps_x "-5" show_fps_y "0" show_speed "0" show_speed_x "-1" show_speed_y "1" showdrop "0" showpackets "0" showpause "1" showram "1" showturtle "0" //Screen & Powerup Blends cl_bonusflash "1" gl_cshiftpercent "100" gl_hwblend "1" gl_polyblend "0" v_contentblend "0" v_damagecshift "1" v_dlightcshift "1" v_pentcshift "1" v_quadcshift "1" v_ringcshift "1" v_suitcshift "1" //View Settings cl_rollangle "5" cl_rollspeed "420" default_fov "110" fov "108" v_centermove "0.15" v_centerspeed "500" v_gunkick "0" v_idlescale "0" v_ipitch_cycle "1" v_ipitch_level "0.3" v_iroll_cycle "0.5" v_iroll_level "0.1" v_iyaw_cycle "2" v_iyaw_level "0.3" v_kickpitch "0" v_kickroll "0" v_kicktime "0" v_viewheight "-7" viewsize "110" //Match Tools match_auto_logconsole "2" match_auto_minlength "30" match_auto_record "0" match_auto_spectating "0" match_auto_sshot "1" match_format_2on2 "2on2/%y-%m-%d_%k_vs_%l_%M" match_format_3on3 "3on3/%y-%m-%d_%a_%b_%M" match_format_4on4 "4on4/%y-%m-%d_%b_%M" match_format_arena "arena/%n - %p%v%e - [%F_frags] - [%M]" match_format_coop "coop/%n - [%C_player_coop] - [%M]" match_format_duel "1on1/%y-%m-%d_%n_vs_%e_%M" match_format_ffa "ffa/%y-%m-%d_%M_%C_player_ffa" match_format_race "race/%y-%m-%d_%n_race_%M" match_format_solo "solo/%n - [%M]" match_format_tdm "tdm/%n - [%Oon%E_%t%v%e] - [%M]" match_format_tf_clanwar "tfwar/%n - [%Oon%E_%t%v%e] - [%M]" match_format_tf_duel "tfduel/%n - %p%v%e [%M]" match_name_and "_&_" match_name_nick "Ven" match_name_on "on" match_name_spec "(SPEC)" match_name_versus "_vs_" //Demo Handling cl_demoPingInterval "5" cl_demospeed "1" demo_capture_dir "capture" demo_capture_fps "30" demo_capture_steadycam "0" demo_dir "Ss-Demos" qizmo_dir "qizmo" //Screenshot Settings image_jpeg_quality_level "100" image_png_compression_level "1" scr_allowsnap "1" sshot_dir "Ss-Demos" sshot_format "jpeg" //Spectator Tracking cl_chasecam "1" //Item Names tp_name_axe "axe" tp_name_sg "sg" tp_name_ssg "ssg" tp_name_ng "ng" tp_name_sng "sng" tp_name_gl "gl" tp_name_rl "rl" tp_name_lg "lg" tp_name_ga "ga" tp_name_ya "ya" tp_name_ra "ra" tp_name_armortype_ga "g" tp_name_armortype_ya "y" tp_name_armortype_ra "r" tp_name_shells "shells" tp_name_nails "nails" tp_name_rockets "rocks" tp_name_cells "cells" tp_name_quad "{quad}" tp_name_pent "{pent}" tp_name_ring "{ring}" tp_name_suit "suit" tp_name_mh "mega" tp_name_health "health" tp_name_armor "armor" tp_name_weapon "weapon" tp_name_backpack "pack" tp_name_flag "flag" tp_name_sentry "sentry gun" tp_name_disp "dispenser" tp_name_teammate "" tp_name_enemy "{enemy}" tp_name_eyes "{eyes}" tp_name_quaded "{quaded}" tp_name_pented "{pented}" tp_name_status_green "$G" tp_name_status_yellow "$Y" tp_name_status_red "$R" tp_name_status_blue "$B" tp_name_someplace " " tp_name_at "  " tp_name_nothing "nothing" tp_name_none "" tp_name_separator "$x20" //Item Need Amounts tp_need_rl "1" tp_need_weapon "35687" tp_need_ga "50" tp_need_ya "50" tp_need_ra "50" tp_need_shells "10" tp_need_nails "40" tp_need_rockets "5" tp_need_cells "20" tp_need_health "50" //Server Settings coop "0" filterban "1" floodprotmsg "" pausable "1" skill "1" sv_aim "2" sv_cheats "1" sv_fastconnect "0" sv_highchars "1" sv_loadentfiles "0" sv_mapcheck "1" sv_maxrate "0" sv_maxtic "0.1" sv_mintic "0" sv_nailhack "1" sv_phs "1" sv_spectalk "1" timeout "65" zombietime "2" //Serverside Physics pm_bunnyspeedcap "" pm_ktjump "0.5" pm_slidefix "" sv_accelerate "10" sv_airaccelerate "10" sv_friction "4" sv_gravity "800" sv_maxspeed "320" sv_maxvelocity "2000" sv_spectatormaxspeed "500" sv_stopspeed "100" sv_wateraccelerate "10" sv_waterfriction "4" //Serverside Permissions allow_download "1" allow_download_maps "1" allow_download_models "1" allow_download_pakmaps "0" allow_download_skins "1" allow_download_sounds "1" //Unsorted Variables auth_validate "1" auth_warninvalid "0" cl_loadFragfiles "0" cl_parseFrags "0" //User Created Variables set button "y" set lastmegaloc "100" set nick "Ven" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // A L I A S E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// alias +best "impulse 8 5 4 3 2; +attack; wait" alias -best "-attack; impulse 3 4 5" alias +rljump "cl_pitchspeed 9999;+lookdown;wait;impulse 7;+jump;+attack;wait;-attack;-jump;-lookdown;force_centerview" alias -rljump "" alias advanced_breach "if $mapname = $qtdm2$qt then advanced_slipdm2 else if $mapname = $qtdm3 then advanced_slipdm3 else say_team $\$nick: ‡‡ {enemy} slipped ‡‡ %l" alias advanced_coming "say_team $\$nick: ˆˆ coming ˆˆ %l" alias advanced_elifts "say_team $\$nick: ‡‡ {enemy} $d lifts ‡‡" alias advanced_enemypent "say_team $\$nick: ‡‡‡‡ enemy $[{pent}$] ‡‡‡‡" alias advanced_enemyquad "say_team $\$nick: ‡‡‡‡ enemy $[{quad}$] ‡‡‡‡" alias advanced_enemyring "say_team $\$nick: ‡‡‡‡ enemy $[{ring}$] ‡‡‡‡" alias advanced_epowerups "say_team $\$nick: ‡‡ enemy $[%q$] ‡‡" alias advanced_era "say_team $\$nick: ‡‡ {enemy} $d ra ‡‡" alias advanced_eratun "say_team $\$nick: ‡‡ {enemy} $d ra-tunnel ‡‡" alias advanced_esng "say_team $\$nick: ‡‡ {enemy} $d sng ‡‡" alias advanced_eya "say_team $\$nick: ‡‡ {enemy} $d ya ‡‡" alias advanced_getpent "say_team $\$nick: ˆˆ get $[{pent}$] ˆˆ" alias advanced_getquad "say_team $\$nick: ˆˆ get $[{quad}$] ˆˆ" alias advanced_help "say_team $\$nick: ˆˆ help ˆˆ %l" alias advanced_itake "say_team $\$nick: ‰‰ i take ‰‰ %l" alias advanced_lost "say_team $\$nick: ‡‡ %d ‡‡ e:%E" alias advanced_mypack "say_team $\$nick: ‰‰ take my pack ‰‰ %l" alias advanced_need "say_team $\$nick: ˆˆ need {%u} ˆˆ %l" alias advanced_p05 "say_team $\$nick: ˆˆ pent in $[{5}$] ˆˆ" alias advanced_p10 "say_team $\$nick: ˆˆ pent in $[{10}$] ˆˆ" alias advanced_p30 "say_team $\$nick: ˆˆ pent in $[{30}$] ˆˆ" alias advanced_p60 "say_team $\$nick: ˆˆ pent in $[{60}$] ˆˆ" alias advanced_point "if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then say_team $\$nick: $ledpoint$ledpoint %x  %y $ledpoint$ledpoint e:%E else if $ledpoint = $tp_name_status_yellow then say_team $\$nick: $ledpoint$ledpoint %x  %y $ledpoint$ledpoint %a/%h else if $ledpoint = $tp_name_status_green then shownick else say_team $\$nick: $ledpoint$ledpoint %x  %y" alias advanced_q05 "say_team $\$nick: ˆˆ quad in $[{5}$] ˆˆ" alias advanced_q10 "say_team $\$nick: ˆˆ quad in $[{10}$] ˆˆ" alias advanced_q30 "say_team $\$nick: ˆˆ quad in $[{30}$] ˆˆ" alias advanced_quadead "say_team $\$nick: †† quad $[{dead}$] ††" alias advanced_report "say_team $\$nick: ˆˆ report status ˆˆ" alias advanced_rldead "say_team $\$nick: ˆˆ enemy-rl $[{dead}$] ˆˆ" alias advanced_safe "say_team $\$nick: †† %l safe †† %b" alias advanced_slipdm2 "if $location = $qtra-mega$qt then say_team $\$nick: ‡‡ {enemy}  large ‡‡ else if $location = $qttele$qt then say_team $\$nick: ‡‡ {enemy}  high ‡‡ else if $location = $qtlower$qt then say say_team $\$nick: ‡‡ {enemy}  secret ‡‡ else if $location = $qtlower-lift$qt then say_team $\$nick: ‡‡ {enemy}  secret ‡‡ else if $location = $qtlower-button$qt then say_team $\$nick: ‡‡ {enemy}  secret ‡‡ else say_team $\$nick: ‡‡ {enemy} slipped ‡‡ %l" alias advanced_slipdm3 "if $location = $qtya$qt then say_team $\$nick: ‡‡ {enemy}  window ‡‡ else if $location = $qtya-box$qt then say_team $\$nick: ‡‡ {enemy}  window ‡‡ else if $location = $qtya-ammo$qt then say say_team $\$nick: ‡‡ {enemy}  window ‡‡ else if $location = $qtya-ssg$qt then say_team $\$nick: ‡‡ {enemy}  window ‡‡ else advanced_slipdm3_2" alias advanced_slipdm3_2 "if $location = $qtwindow-spawn$qt then say_team $\$nick: ‡‡ {enemy}  pent ‡‡ else if $location = $qtwindow$qt then say_team $\$nick: ‡‡ {enemy}  pent ‡‡ else if $location = $qtwindow-stair$qt then say_team $\$nick: ‡‡ {enemy}  pent ‡‡ else if $location = $qtwindow/quad$qt then say_team $\$nick: ‡‡ {enemy}  pent ‡‡ else advanced_slipdm3_3" alias advanced_slipdm3_3 "if $location = $qtring$qt then say_team $\$nick: ‡‡ {enemy}  sng ‡‡ else if $location = $qtra-entrance$qt then say_team $\$nick: ‡‡ {enemy}  sng ‡‡ else if $location = $qtlifts-below$qt then say_team $\$nick: ‡‡ {enemy}  sng ‡‡ else if $location = $qtring-lifts$qt then say_team $\$nick: ‡‡ {enemy}  sng ‡‡ else advanced_slipdm3_4" alias advanced_slipdm3_4 "if $location = $qtsng-spawn$qt then say_team $\$nick: ‡‡ {enemy}  ring ‡‡ else if $location = $qtra-spawn$qt then say_team $\$nick: ‡‡ {enemy}  ring ‡‡ else if $location = $qtsng-mega$qt then say_team $\$nick: ‡‡ {enemy}  ring ‡‡ else advanced_slipdm3_5" alias advanced_slipdm3_5 "if $location = $qtrl$qt then say_team $\$nick: ‡‡ {enemy}  ya ‡‡ else if $location = $qtrl-entrance$qt then say_team $\$nick: ‡‡ {enemy}  ya ‡‡ else if $location = $qtlow-bridge$qt then say_team $\$nick: ‡‡ {enemy}  ya ‡‡ else advanced_slipdm3_6" alias advanced_slipdm3_6 "if $location = $qtpent$qt then say_team $\$nick: ‡‡ {enemy}  lifts ‡‡ else if $location = $qtpent-water$qt then say_team $\$nick: ‡‡ {enemy}  lifts ‡‡ else if $location = $qtpent-mega$qt then say_team $\$nick: ‡‡ {enemy}  lifts ‡‡ else if $location = $qtlifts$qt then say_team $\$nick: ‡‡ {enemy}  lifts ‡‡ else say_team $\$nick: ‡‡ {enemy} slipped ‡‡ %l" alias advanced_soon "say_team $\$nick: ‰‰ soon %l ‰‰" alias advanced_status "if $health < 1 then advanced_lost else advanced_status2" alias advanced_status2 "tp_name_separator $qt$qt;tp_name_quad {Q};tp_name_pent {P};tp_name_ring {EYE};if $qt$powerups$qt != $qt$tp_name_none$qt then say_team $\$nick: ‰‰ $[%p$] %a/%h$.%b %l else say_team $\$nick: ‰‰ %a/%h$.%b %l;tp_name_quad {quad};tp_name_pent {pent};tp_name_ring {ring};tp_name_separator $qt$x20$qt" alias advanced_status3 "set lastmegaloc $tookloc;say_team $\$nick: ‰‰ took %X ‰‰ %Y;bind $button advanced_status4" alias advanced_status4 "if $health < 1 then advanced_status5 else advanced_status6" alias advanced_status5 "say_team $\$nick: ‡‡ %d ‡‡ e:%E;say_team $\$nick: ‰‰ soon $lastmegaloc ‰‰;bind $button advanced_status" alias advanced_status6 "tp_name_separator $qt$qt;tp_name_quad {Q};tp_name_pent {P};tp_name_ring {EYE};if $qt$powerups$qt != $qt$tp_name_none$qt then say_team $\$nick: ‰‰ $[%p$] %a/%h$.%b %l else say_team $\$nick: ‰‰ %a/%h$.%b %l;tp_name_quad {quad};tp_name_pent {pent};tp_name_ring {ring};tp_name_separator $qt$x20$qt;advanced_status7" alias advanced_status7 "if $health < 101 then advanced_status8 else" alias advanced_status8 "say_team $\$nick: ‰‰ soon $lastmegaloc ‰‰;bind $button advanced_status" alias advanced_switch "say_team $\$nick: ˆˆ switch ˆˆ %l" alias advanced_took "if $took = $tp_name_nothing else if $took = $tp_name_quad then say_team $\$nick: †† team $[%p$] †† %b else if $took = $tp_name_pent then say_team $\$nick: †† team $[%p$] †† %b else if $took = $tp_name_ring then say_team $\$nick: †† team $[%p$] †† %b else if $took = $tp_name_mh then advanced_status3 else say_team $\$nick: ‰‰ took %X ‰‰ %Y" alias advanced_tpowerups "say_team $\$nick: †† team $[%p$] †† %b" alias advanced_trick "if $mapname = $qtdm2$qt then advanced_trickdm2 else if $mapname = $qtdm3$qt then advanced_trickdm3 else if $mapname = $qtdm6$qt then advanced_trickdm6 else say_team $\$nick: ˆˆ trick ˆˆ %l" alias advanced_trickdm2 "if $location = $qtquad-below$qt then say_team $\$nick: ˆˆ champagne ˆˆ quad else if $location = $qtsecret$qt then say_team $\$nick: ˆˆ open ˆˆ secret else if $location = $qtwater$qt then say_team $\$nick: ˆˆ open ˆˆ secret else if $location = $qtlower-button$qt then say_team $\$nick: ˆˆ open ˆˆ ra-mega else if $location = $qttele$qt then say_team $\$nick: ˆˆ open ˆˆ tele-ya else say_team $\$nick: ˆˆ trick ˆˆ %l" alias advanced_trickdm3 "if $location = $qtwater$qt then say_team $\$nick: ˆˆ discharge ˆˆ water else if $location = $qtwater-ammo$qt then say_team $\$nick: ˆˆ discharge ˆˆ water else if $location = $qtwater-gl$qt then say_team $\$nick: ˆˆ discharge ˆˆ water else if $location = $qtwater-lg$qt then say_team $\$nick: ˆˆ discharge ˆˆ water else if $location = $qtwater-tunnel$qt then say_team $\$nick: ˆˆ discharge ˆˆ penta else if $location = $qtpent-water$qt then say_team $\$nick: ˆˆ discharge ˆˆ penta else say_team $\$nick: ˆˆ trick ˆˆ %l" alias advanced_trickdm6 "say_team $\$nick: ˆˆ open lg ˆˆ quad" alias advanced_wait "say_team $\$nick: ‰‰ wait ‰‰ %l" alias advanced_whohasring "say_team $\$nick: ˆˆ who has $[{ring}$] ˆˆ" alias advanced_youtake "if $ledpoint = $tp_name_status_green then say_team $\$nick: ˆˆ %x take ˆˆ %l else say_team $\$nick: ˆˆ you take ˆˆ %l" alias cl_qmb "r_explosiontype 0; r_rockettrail 1; r_grenadetrail 1" alias demo_skin "teamskin 2base; enemyskin 2base; teamquadskin 2basequad; enemyquadskin 2basequad; teampentskin 2basepent; enemypentskin 2basepent; teambothskin 2baseboth; enemybothskin 2baseboth" alias on "" alias on_ "" alias on_enter "rate 10000" alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out" alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // T E A M P L A Y C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// teamcolor 0 13 enemycolor 0 tp_pickup default tp_took default tp_point default filter clear //////////////////////////////////////////////////////////////////////////////////////////////////// // // // M I S C E L L A N E O U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// mapgroup clear //////////////////////////////////////////////////////////////////////////////////////////////////// // // // P L U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// -moveup -movedown -left -right -forward -back -lookup -lookdown -strafe -moveleft -moveright +speed -attack -use -jump -klook +mlook -showscores -showteamscores //////////////////////////////////////////////////////////////////////////////////////////////////// // // // K E Y B I N D I N G S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// bind TAB "+showteamscores" bind ENTER "" bind ESCAPE "togglemenu" bind SPACE "+jump" bind ' "advanced_wait" bind + "" bind , "messagemode" bind - "sizedown" bind . "messagemode2" bind / "impulse 10" bind 0 "impulse 0" bind 1 "advanced_epowerups" bind 2 "advanced_getpent" bind 3 "advanced_getquad" bind 4 "advanced_era" bind 5 "advanced_eya" bind 6 "advanced_esng" bind 7 "impulse 7 8 5 4 3 2; echo ςμ" bind 8 "impulse 8 5 3 2; echo μη" bind 9 "impulse 9" bind = "sizeup" bind [ "timedown" bind \ "" bind ] "timeup" bind ` "toggleconsole" bind a "advanced_soon" bind b "advanced_report" bind c "advanced_need" bind d "+back" bind e "+forward" bind f "+moveright" bind g "impulse 7" bind h "advanced_q10" bind i "" bind j "advanced_p10" bind m "" bind n "advanced_switch" bind o "ready" bind p "break" bind q "advanced_help" bind r "advanced_era" bind s "+moveleft" bind t "say_team $\choc $b$b {ok/coming/yes} $b$b %l" bind u "" bind v "advanced_status" bind w "advanced_safe" bind x "advanced_mypack" bind y "say_team $\Ven $b$b {no/sorry/unable} $b$b %l" bind z "advanced_quadead" bind ~ "toggleconsole" bind PAUSE "pause" bind UPARROW "" bind DOWNARROW "mp3_stop; echo winamp στοππεδ" bind LEFTARROW "mp3_prev; mp3_songinfo" bind RIGHTARROW "mp3_next; mp3_songinfo" bind ALT "" bind CTRL "" bind SHIFT "impulse 6" bind F1 "" bind F2 "" bind F3 "" bind F4 "" bind F5 "" bind F6 "" bind F9 "" bind F10 "" bind F11 "" bind F12 "" bind INS "" bind DEL "" bind PGDN "inc mp3_volume -0.05; wait; if $mp3_volume < 0 then mp3_volume 0" bind PGUP "inc mp3_volume +0.05; wait; if $mp3_volume > 1 then mp3_volume 1" bind HOME "mp3_pause; echo winamp παυσεδ" bind END "menu_mp3_control" bind KP_HOME "track #7" bind KP_UPARROW "track #8" bind KP_MINUS "inc volume -0.05; wait; if $volume < 0 then volume 0" bind KP_LEFTARROW "track #4" bind KP_5 "track #5" bind KP_RIGHTARROW "track #6" bind KP_PLUS "inc volume +0.05; wait; if $volume > 0.6 then volume 0.6" bind KP_END "track #1" bind KP_DOWNARROW "track #2" bind KP_PGDN "track #3" bind MOUSE1 "+attack" bind MOUSE2 "impulse 8 5 4 3 2 1" bind MOUSE3 "" bind MOUSE4 "advanced_point" bind MWHEELUP "advanced_youtake" bind MWHEELDOWN "advanced_itake"